day 89




twitch 1: twitch games

Fig. 1. A Bad Guy from DOOM - the most successful MUDD so far.

"Games make venture capitalists nervous --

these are people who wear ties and suits," says

Stewart Alsop in an article published in Red

Herring ("The Hatfields and the McCoys,"

September 1996). But game companies are

multiplying like USA Presidential Election

Campaign '96 scandals. If VCs are shy, twitch

game software manufacturers sure don't know

it. The Internet Frenzy has rejuvenated them.

Electronic Arts founded a new game division

called Ultima Online to release non-twitch

games especially tuned to the high latency of

WWW. 3DO is repositioning itself as an online

game company, as are a number of large

companies that have more money than common

sense: TCI's AND INTERACTIVE, AOL's

recently acquired ImagiNation Networks, and the

usual suspects, MPath Interactive and TEN. Even

Microsoft is sniffing around the online game

market with partner GT Interactive.

What does all of this commotion mean? Is Wired

World about to embark on yet another feeding

frenzy of activity? Could this be bigger than

the NC (Network Computer) hype?


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