day 77




the real internet 4: the revenge of 3d

Figure 3. Original Virtual Reality, circa 1955.

Yesterday, we learned how Silicon Valley moguls

are gearing up for the future marketplace.

TV is in its final throes as a technology and

delivery system for mass communication.

Broadcasting is dying, and narrowcasting is

growing up. The target of opportunity is

TV. Not books, not magazines, not e-mail, and

not virtual communities of netheads hitting on

each other for romance. LA LA Land in the 21st

century will be the Web.

So, now what? The battlefront has shifted from

the media moguls to the computer nerds. And the

computer nerds are not wasting time taking us

to the next level -- 3D.

Without 3D and high bandwidth connections, the

WWW will be a dead duck. Without 3D, the WWW

cannot displace TV. Without fast downloads,

nobody except socially inept wireheads will use

the WWW.

Increasing bandwidth will take time, but 3D

graphics at a commodity price are just around

the corner. These will provide enough eye candy

to stave off the demise of the WWW until

existing Internet hardware is replaced by

something much faster. 3D graphics via a

webzine will hold on to the fledgling 20-30

million WWW viewers until cable modems and ADSL

telephony become widely available.

Anyone can already get this stuff at price

points ranging from $200 to $400. Matrox,

Orchid, STB Systems, Apple, Creative Labs,

Diamond Multimedia, and Sigma Designs are

hawking 3D accelerators that make PCs perform

like $200 video games. Actually, $200 video

games are probably the consumer products that

will allow the WWW to challenge TV. Tomorrow I

will describe such products.

And one more thing: technology is not enough.

Another piece of the puzzle must fall into

place. Stay tuned.

the real internet 1 2 3



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