day 77
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the real internet 4: the revenge of 3d
Figure 3. Original Virtual Reality, circa 1955.
Yesterday, we learned how Silicon Valley moguls
are gearing up for the future marketplace.
TV is in its final throes as a technology and
delivery system for mass communication.
Broadcasting is dying, and narrowcasting is
growing up. The target of opportunity is
TV. Not books, not magazines, not e-mail, and
not virtual communities of netheads hitting on
each other for romance. LA LA Land in the 21st
century will be the Web.
So, now what? The battlefront has shifted from
the media moguls to the computer nerds. And the
computer nerds are not wasting time taking us
to the next level -- 3D.
Without 3D and high bandwidth connections, the
WWW will be a dead duck. Without 3D, the WWW
cannot displace TV. Without fast downloads,
nobody except socially inept wireheads will use
the WWW.
Increasing bandwidth will take time, but 3D
graphics at a commodity price are just around
the corner. These will provide enough eye candy
to stave off the demise of the WWW until
existing Internet hardware is replaced by
something much faster. 3D graphics via a
webzine will hold on to the fledgling 20-30
million WWW viewers until cable modems and ADSL
telephony become widely available.
Anyone can already get this stuff at price
points ranging from $200 to $400. Matrox,
Orchid, STB Systems, Apple, Creative Labs,
Diamond Multimedia, and Sigma Designs are
hawking 3D accelerators that make PCs perform
like $200 video games. Actually, $200 video
games are probably the consumer products that
will allow the WWW to challenge TV. Tomorrow I
will describe such products.
And one more thing: technology is not enough.
Another piece of the puzzle must fall into
place. Stay tuned.
the real internet 1
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