day 92
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twitch 4: vc whispers
Fig. 4. I-Man might get excited, if he knew what a VC was.
Everything in capitalist Silicon Valley society
is driven by VCs (Venture Capitalists). The
John Doerrs, Tom Perkins, and Davidows place
huge bets every day for a living. As cavalier
as this sounds, their free-spending ways often
ignites a new technology, new idea, new market,
or new fashion along the Bayshore freeway. And
right now the VCs think alike: "an online
component will be a necessary part of
[education and entertainment] titles from even
the most established gaming companies,"
according to the Red Herring.
One approach goes like this. Video game
manufacturers already have a $6 billion
presence in the home. All that they need to do
is borrow some technologies from the Internet,
and they can invade Wired World. Maybe more --
maybe they can take over Wired World, because a
video game costs $200 instead of $2,000.
Consumers are too cheap to pay $2,000 for a
real computer when they can access the Internet
for $200 with Nintendo's Ultra64 or Sony's
Playstation.
These companies figure that it is better to
adopt WWW technologies such as multicast
protocols or DOD's DIS (Distributed Interactive
Simulation) protocol to game machines than it
is to bring the price of a network computer
down to the consumer level. Who needs a PC or
an NC when they can surf the Web from a game
console?
The problem with this is that the game
companies miscalculated. The VCs who have
recently poured millions into vid-game software
companies like 3DO, Mpath, and TEN are about to
lose it all. Tomorrow I will tell you why.
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