day 12




the next big thing 4: every pot


So far we've learned that Buck and his fellow

Silicon Valley engineers can dominate the world

only by building cheaper computers.

On the one hand, Buck's employer would like to

invade China, put a computer in every pot, and

cash out. Mathematically, there are 1.3 billion

consumers in Mainland, and even at genius rates

of one-in-a-million this adds up to a million

geniuses. There are easily another 10 million

school kids per year that need a computer. Every

manager, doctor, lawyer, politician, etc., needs

a Macintosh for no reason other than to keep up

with Americans. This is why Motorola and Apple

Computer are spending millions to invade China.

On the other hand, Chinese consumers don't have

much money. Spending $2,500 on a

soon-to-be-obsolete computer would be like an

American buying a new house every year. Pulling

something stupid like the USA did with Japan,

e.g., upsetting the trade balance, won't make

China a good consumer, either.

Back to Plan A: make computers cheaper, easier

to use, and compelling. Putting a compelling

computer product in every American pot requires

doing battle with Joe Lunchbucket. Thus far,

households needed an income of over $50K/year

to afford a computer. To squeeze the general

public, the $2K computer has to go for $700 or

less.

But how to make these morsels of silicon

compelling? Buck will have to re-invent the

PC. The keyboard/screen is out and the TV/video

game controller is in. Brain-wrenching Microsoft

Office is out, and 3-D virtual worlds are

in. Using computers to compose music is out and

making long-distance phone calls for free (over

the Internet) is in. The false promise of a

computer that can take spoken dictation is gone,

and the party-line video camera is on its way.

Textual e-mail will die off, and dancing avatars

will start making appearances on a network near

you.

Compelling means the Box must entertain. But

Hollywood is even more out of touch than Silicon

Valley when it comes to electronic entertainment.

This means an entirely new edutainment industry

must first be created. Another subject for another

time.

To get to the next big thing, we need clever

engineering of the package. In our final episode

we design a Box for the Bronx, a mass-consumer

product for the masses, a Model-T for the next

century. Stay tuned for a preview of Christmas

1998 at Fry's.

the next big thing: 1 2 3 4 5



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