day 104
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alice in wired world 8: software economics
Yesterday we saw that in the software economy model, demand follows production. A company
either mainstreams or dies.
A FutureBusiness optimistically applies the
rule: production is boosted so that the supply
can double, thereby lowering price according to
learning curve theory. When prices are lowered,
demand also goes up (assuming demand varies
inversely with price). Lowered prices that
stimulate more demand are the positive feedback
mechanism of frictionless capitalism. There is
no looking back: production is constantly
forced upward until market saturation and
mainstreaming is achieved.
Figure 1 (yesterday) dramatizes the fundamental
difference between classical and FutureBusiness
models: Demand and Price work together in the
old model, but they work in opposite directions
in the new model. This is called inverse
economics. It is a principle of the software
age. The goal is to apply inverse economics as
fast as you can, produce as cheap as you can,
and mainstream by winning or buying market
share at light speed.
Inverse economics produces some perverse
effects in the software age. For example, it
makes it possible for a Toyota to be as good as
a Mercedes-Benz. It means that it is possible
for the Internet to be better than TV -- or
worse!
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