day 104




alice in wired world 8: software economics

Yesterday we saw that in the software economy

model, demand follows production. A company

either mainstreams or dies.

A FutureBusiness optimistically applies the

rule: production is boosted so that the supply

can double, thereby lowering price according to

learning curve theory. When prices are lowered,

demand also goes up (assuming demand varies

inversely with price). Lowered prices that

stimulate more demand are the positive feedback

mechanism of frictionless capitalism. There is

no looking back: production is constantly

forced upward until market saturation and

mainstreaming is achieved.

Figure 1 (yesterday) dramatizes the fundamental

difference between classical and FutureBusiness

models: Demand and Price work together in the

old model, but they work in opposite directions

in the new model. This is called inverse

economics. It is a principle of the software

age. The goal is to apply inverse economics as

fast as you can, produce as cheap as you can,

and mainstream by winning or buying market

share at light speed.

Inverse economics produces some perverse

effects in the software age. For example, it

makes it possible for a Toyota to be as good as

a Mercedes-Benz. It means that it is possible

for the Internet to be better than TV -- or

worse!

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